CS Class of 2009 Freshman
Orientation Rules
You have been grouped into five-person
teams to compete in an orientation contest. This contest
will require you to move around campus as a group,
collecting clues to your next destination, correctly
responding to the clues with the appropriate location, and
moving on to that location to receive the next clue. The
goal is to solve all the clues in the shortest amount of
time. Members of the winning team will each receive the use
of a departmental laptop computer and wireless network card
for the year and a $50 gift certificate to Champaign
Telephone. All participants qualify for two drawings at the
end of the competition, one for an IPAQ
wireless-enabled-handheld computer, courtesy of
Hewlett-Packard, and the other for an Apple iPod. (You must
be present to win!)
The goal of this competition is for
you to get to know the campus and one another. The
competition ends promptly at 12:30 PM. At
that time, regardless of how far you have progressed, you
should return to 2401 Siebel Center to eat lunch,
find out if you won, and enter in the drawings.
The procedure:
1.
At 10:00, we will begin forming you into teams. We
will give each team a Hewlett-Packard Jornada handheld
computer, which contains the clues for your team, as well as
a special campus map giving short (2-4 character) names for
a variety of campus locations.
2.
To get started, turn on the Jornada (upper right of
keyboard). Using the stylus in the front-right corner of
the computer, double click on the icon labeled “Scavenger
Hunt.” This should start the orientation program. When
everyone on your team is ready, go to step 3 to start the
competition.
3.
Push the Next Clue button. A clue will appear on the
screen. The solution to the clue is a location that appears
on the special campus map. Solve the clue, enter the
location in the text field, using the short name (only the
indented names – the ones ending in digits – are used), and
push the Submit button. (If you find the clue too
difficult, you can request a hint by pushing the Hint
button. There are two hints for each clue; if you ask for a
third hint, you will get the answer. You also get a hint if
you enter an incorrect guess; since hints are penalized in
the scoring – see next page – you should try to be certain
of your answer before entering it).
4.
Go to that location.
5.
Once at the location, have the volunteer stationed
there enter the passkey. Once this is done, you may want to
see your score; just push the Score button. Note that
all team members must be present at each location to
receive the passkey for the next clue.
6.
Go to step 3.
|
If your Jornada displays an
“Out of memory” error or exhibits any other
strange behavior during the course of the
competition, try using the stylus to hit the
reset key in the upper left of the
keyboard. When the desktop appears, start the
program again as in step 2 above (it will keep
track of your progress). In case of serious
problems, call Deb Israel on her cell phone. |
Scoring:
At the end of the event, the
winning team will be the team with the lowest average
solution time that has solved all 10 clues. The score for
each individual clue is dependent upon the number of hints
used, and is listed in the table below.
|
Hints Used: |
Your Score: |
|
0 |
The time it took you to
solve the clue or 4 minutes, whichever is less. |
|
1 |
4 minutes |
|
2 |
6 minutes |
|
3 |
8 minutes |
Note that this method of scoring
encourages you to use at least one hint if it takes you
longer than four minutes to solve the clue. Additionally,
be aware that travel time between locations does not
count against your score, although you must have
solved all 10 clues in order to win.
Solving
Cryptic Clues:
One type of clue we’re especially
fond of is the “cryptic” clue, otherwise known as puns
and anagrams. If you’ve never done a cryptic crossword
puzzle before, these can seem a lot harder than they
actually are! To help you out, here’re a couple of
examples:
Clue: Dark City's
corrupt ruler.
Solution: Yardstick.
Explanation: Ruler is the
main clue. Adjectives like corrupt, jumbled, confused,
etc. may indicate that there’s an anagram somewhere in
the clue, and “Dark City's” is in fact an anagram
for yardstick.
Clue: Pyrex tray holds
more than is necessary.
Solution: Extra.
Explanation: Sometimes
cryptic clues rely on the location of specific letters
in the clue. In this case, the word “extra” is hidden
in “Pyrex tray”.
When you’re done…
After lunch we urge all of you to:
- Find your way to any of your
classes that are being held in Altgeld, Armory, or the
Library. These are the most confusing buildings!
- Visit the main quad to participate
in Quad Day. Make sure to look for the ACM and WCS
booths to introduce yourself to your future classmates.
Good Luck and Have Fun! See you in
2104 Siebel Center at 12:30!